Resume


2012-2013 Lead Modeller ( Modelling, texture, surfacing )
Iloura Film
South Melbourne, VIC

2012-2013 Modeller ( Modelling, texture, surfacing )
Iloura Film
South Melbourne, VIC


2010-2011 Senior Character Artist
Sega Australia
Fortitude Valley, QLD

2010 Freelance Character Artist
Liquid Development
Portland, OR

2008-2009 Senior Animator/Senior Character Artist
Fuzzyeyes Studios
Eight Mile Planes, QLD


2005-2007 Animator/Principle Character Modeller
THQ Studio Australia
Spring Hill QLD

2003-2005 Animator/Character Modeller
Krome Studios
Fortitude Valley QLD

2003 Animator
Visual Media
SpringHill QLD


2002-2003 Animator
Department of Defence
Enoggera Army Barracks QLD


2002 Animator/General Modeller
Queensland College of Art
Southbank, Grey Street QLD


2000-2002 Junior Animator/ General Modeller
Liquid Animation
Toowong QLD




Education

1998-2000
Graduate Bachelor of Art - Animation
Queensland College of Art - Griffith University




Reference

“Chris brings a ton of experience and skill to any project he works on. His depth of knowledge and application of skill has raised the quality bar on every project he has worked on with me, and I always appreciate his company on a team.”

Steven Russell, Studio Art Director, THQ Studio Australia


"Chris has a wealth of knowledge and talent, produces very inspiring work and is one of the most focused people I've had the pleasured to work with."

Dean Ferguson - Lead Character Artist, Krome Studios Australia

"Chris was hired as an animator, and he did some really good work. However he really showed off his max and zbrush mastery by producing some amazing character models. It's always a pleasure to work with talented people like Chris"

John Northwood - Technical Director, Fuzzyeyes Studio

"When I managed Chris in character creation, he was able to achieve the direction I have established for the game with quite a precise manner. He does not complain, he only tried to work out good solutions to achieve the target under an extremely tight deadline. His artistic/game knowledge does not only exist in character modeling but also in animation, if a company is looking for an artist knows both skills he is a good candidate."

Justin Kuo - Art Director, Fuzzyeyes Studio