Resume
2010-2011 (1 year 3 months) Freelance Senior Character Artist
Sega Australia
Fortitude Valley, QLD
(Freelance)
2010 (3 months) Freelance Character Artist
Liquid Development
Portland, OR
(Freelance)
2008-2009 (1 year 7 months) Senior Animator/Senior Character Modeller
Fuzzyeyes Studios
Eight Mile Planes, QLD
(Fulltime)
2005-2007 (2 years) Animator/Principle Character Modeller
THQ Studio Australia
Spring Hill QLD
(Fulltime)
2003-2005 (2 years) Animator/Character Modeller
Krome Studios
Fortitude Valley QLD
(Fulltime)
2003 (1 month) Freelance Animator
Visual Media
SpringHill QLD
(Freelance)
2002-2003 (8 Months) Freelance Animator
Department of Defence
Enoggera Army Barracks QLD
(Freelance)
2002 (2 months) Freelance Animator/General Modeller
Queensland College of Art
Southbank, Grey Street QLD
(Freelance)
2000-2002 (1 year) Junior Animator/ General Modeller
Liquid Animation
Toowong QLD
(Fulltime)
Published Games
London Olympics 2012 ( Sega Australia, xbox360, Ps3 )
Max Payne 3 ( Freelance, Liquid Development, PC, xbox360, Ps3)
Rock Band 3 (Freelance, Liquid Development, Xbox360, ps3, Wii)
Avatar: Into the Inferno ( THQ Aus, ps2, Wii, xbox360)
Avatar: The Burning Earth ( THQ Aus, ps2, Wii, xbox)
Avatar: The Last Airbender ( THQ Aus, ps2, xbox, gamecube.)
King Arthur ( Krome Studios, ps2, xbox, gamecube. )
TY the Tasmanian Tiger 2: Bush Rescue ( Krome Studios ps2, xbox, gamecube.)
Jimmy Neutron : Jet Fusion ( Krome studios, ps2)
Education
1998-2000
Graduate Bachelor of Art - Animation
Queensland College of Art - Griffith University
Reference
“Chris brings a ton of experience and skill to any project he works on. His depth of knowledge and application of skill has raised the quality bar on every project he has worked on with me, and I always appreciate his company on a team.”
Steven Russell, Studio Art Director, THQ Studio Australia
"Chris has a wealth of knowledge and talent, produces very inspiring work and is one of the most focused people I've had the pleasured to work with."
Dean Ferguson - Lead Character Artist, Krome Studios Australia
"Chris was hired as an animator, and he did some really good work. However he really showed off his max and zbrush mastery by producing some amazing character models. It's always a pleasure to work with talented people like Chris"
John Northwood - Technical Director, Fuzzyeyes Studio
"When I managed Chris in character creation, he was able to achieve the direction I have established for the game with quite a precise manner. He does not complain, he only tried to work out good solutions to achieve the target under an extremely tight deadline. His artistic/game knowledge does not only exist in character modeling but also in animation, if a company is looking for an artist knows both skills he is a good candidate."
Justin Kuo - Art Director, Fuzzyeyes Studio